you see where I'm going.īasically, while the PC market is a lot stronger than it was ten years ago, it's still not a heavyweight contender when it comes to raw sales.
That's obviously not true, and I don't think any publisher is willing to turn down free money, which is why these games do get ports, but in contrast to what they make in the console space. Yet I always see PC gamers acting befuddled as to why their platform of choice seems to get delayed ports, or shoddy ports, as if their money isn't good enough or something. What does this tell you about the viability of the PC market with regards to AAA titles? It tells you that, while you can reap a sizable return, it's not exactly the side of bread that gets the butter. of those 7 million copies, 700,000 of those were PC sales. While we'll have to wait for the September NPD data to see just how many copies it sold on the console market, I'm willing to bet that if it hasn't tied MGS2's 7 million, it's damn near close.īut let's just say it's 7 million for shits and giggles. Right now, Konami is saying that this is the fastest selling game in the history of Metal Gear.
700,000 of the copies sold in September-and this info is given by Konami themselves-were sold on PC. It sold 3 million units in its first week of release, and it's sold many more since then. Clean it up Here's an answer you're not likely to want to hear, but let's use the recent example of Metal Gear Solid V. Other times it is totally justified (RDR, you fuckers!)Īnnnnyways. Or are there PC gamers out there who still prefer these problems vs getting games later? Is it so important to have a game on Day 1? Not that it's PC gamers responsibility here but wouldn't we prefer working games first and foremost? I feel there is a scary amount of unjustified anger around delayed PC releases sometimes. So sell the ones that work and just wait damn it :S I totally understand that not every game is GTA, and you ideally want to get your skus out in the same release window. But I think most publishers need a return on their finished games. If you can afford to keep all your skus in house until the PC version is done and allow the consoles to benefit from more time - fine. It just takes longer to test PC games I can't see how that isn't the case in every scenario.
Throughout all the history of games the number of developers who can release complex, graphics intensive AAA games on multiple platforms and have them all work beautiful from day 1 is a damn short list. To descend into childishness: it's actually kinda dumb to put the same timeline on console/pc testing. The amount of testing and configuration required for high end PC games isn't anywhere within a thousand miles of the testing you do for consoles. It's borderline fantasy to even attempt this. So far as AAA games that are not PC-centric, when will major publishers realize it is better to delay a PC port then sell it broken? I don't understand why so much effort is spent releasing these all on the same day.
"We want to apologize to those of you who are experiencing performance issues with Batman Arkham Knight on PC.